這種影片類似熬夜後的Red Bull,很難說有沒有效用(這位的風格我倒是很喜歡)。
得說,gamify是很好的技能,自從嘗試
沉迷手遊後更能體會這一點,當作卡牌遊戲管理時間感覺滿有挑戰的w
讓我連續睡81小時也沒甚麼信心,這位卻是連跑超過81小時,超誇張XD
跑步啊……真是帥氣的運動,村上春樹的風格不是我的菜,但打從心底覺得他是非常厲害的人。
按比例來看,加入大量一閃而過的插圖,演出的工作量好像比較大w
雖說監督畫出來後只是粗糙連橫圖,卻代表這個人腦內已經有雛型了,分鏡是那個未成形宇宙的皮毛而已。有機會窺見腦內畫面的話,不知會是甚麼風景?
從此角度,感覺畫分鏡很能體現創作佔比(?)沒有強調一人成就的意思就是了。
說起分鏡,Youtube推薦了好東西。超喜歡這種90年代風格——人物帶著手繪感的柔軟不穩定線條,每個鏡頭都經過特別考慮,而且能夠讓人看出來花了心思,完全是心目中2D動畫的浪漫。
關於少革OP要說的話也太多,現在沒有心情,只說一點:
每次這裡都會戳到我。歐蒂娜隨著在那句「わたしは」倒下的速度變化,前兩個音節較慢,後兩個音節變快,每次看到都會想大喊「太時髦了」,這就是方才提到讓人看出來花了心思的地方。
先引用一下,有機會再說:
We are busy making more effective command-line apps for thought, rather than dreaming up graphical interfaces.
Building a tool is a relatively straightforward affair. We can look around at existing workflows and needs that people have, and design some set of features around the workflows and needs that we observe.
However, to build an enabling medium that’s more than a single-purpose tool, it isn’t simply enough to look at existing workflows and build tools around them. To design a good creative medium, we can’t solve for a particular use case. The best mediums are instead collections of generic, multi-purpose components that mesh together well to let the user construct their own solutions.
Microsoft Excel一例舉得很好,立刻明白媒介(Medium)與工具(tool)的分別,以及前者的優勝之處。
For example, Microsoft Excel is ostensibly a tool for calculation, but it’s also a medium for manipulating data in a 2-D grid for lots of other use cases, from organizing a budget to collecting a poll to even creating simple graphics. This flexibility comes from the fact that Excel is really just composed of a few powerful primitive components: the 2-D grid of cells, formulas that can reference other cells, and a responsive programming model that lets the whole table change anytime a value somewhere changes.
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